Keywords

Keywords

Shadowverse: Worlds Beyond features new and returning keywords from the original game to represent a card's ability. Additional keywords to represent several preexisting abilities have been added in the new game to increase the clarity and readability of cards.

Below is the complete list of all keywords and what they do, in alphabetical order.

  • Aura: Can't be selected by enemy abilities.
  • Bane: Destroys any follower that attacks or is attacked by the follower with Bane, after damage is exchanged.
  • Barrier: Reduces damage taken by the follower or leader to 0 once before being removed.
  • Combo: The number of cards you've played this turn. Some abilities require your Combo to be at or above a certain number to activate. When playing a card with such an ability, that card counts toward your Combo.
  • Countdown: A counter that ticks down by 1 at the start of each of the controller's turns. The card is destroyed when its counter reaches 0.
  • Crest: A type of card that goes into a special leader area, after which its abilities become active. You can only have one of each crest in your leader area.
  • Engage: Can be activated once per turn by pressing the Engage button. Some Engage abilities cost play points to activate.
  • Enhance: Activates when the card is played from hand if the player has the required number of play points remaining. The Enhance cost replaces the card's normal cost.
  • Evolve: Activates when you evolve or super-evolve the follower using EP or SEP.
  • Fanfare: Activates when the card enters the field after being played from hand.
  • Intimidate: Can't be attacked by enemy followers.
  • Last Words: Activates when the card is destroyed.
  • Necromancy: Activates if you have the required number of shadows in your cemetery by consuming them.
  • Overflow: The state of having at least 7 max play points.
  • Reanimate: Summons a copy of the allied follower with the highest base cost destroyed that match and gives it the Departed trait. The cost of the follower must be equal to or less than the specified number. If there are multiple eligible followers, one is chosen at random.
  • Rush: Allows the follower to attack followers on the same turn it enters the field.
  • Storm: Allows the follower to attack on the same turn it enters the field.
  • Super-Evolve: Activates when you super-evolve the follower using SEP.
  • Ward: Prevents enemy followers from attacking anything without Ward.
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